The foundation of interactive training is that adult learning is improved. This can be achieved if the participants are directly involved and actively participating in the entire training process.
Interactive training is based on the main principle of the theory of adult learning by involving participants to make the educational process easy and active. A typical adult can digest more information while solving a problem, performing practical exercises or while training others. Numerous researches show that an adult can remember only 20 percent of what he/she hears, 40 percent of what he/she sees and hear, and 80 percent of what he/she sees, hears and performs simultaneously.
Hence, training is ineffective or least effective for most of the adults when information is merely received through passive methods like lectures and presentations. On the other hand, when information is passed and used instantly for analyses, application to solve a problem and then shared amongst others, the results of such training methods is more positive and long term.
Also known as Experiential Training, it is a process of learning through a variety of interactive applications and activities so that trainees are challenged, involved, and engaged in the entire process. These interactive applications immerse the trainees in problem-solving exercises, role-plays, simulations, visualizations, storytelling, and discussions. These applications also stimulate training through audio and video presentations for better absorption of the information.
According to the ‘Multiple Intelligence Theory’, people learn through spoken or written words, thinking and reasoning abilities, logic, numbers and patterns, physical experiences, visualization, music, and sound, listening and talking, self-motivations, emotions, and self-discovery. These learning methods can be easily achieved through interactive applications, making the learning better and improved experience by appealing to the different senses.
By empowering the trainee, their motivation is greatly improved. Different people learn in different ways and use different senses to gain information. Interactive applications let trainers use various methods and ways to move away from ‘one-solution-fits-all’. Instead, the different needs of the different people are addressed.
Most people also tend to show resistance to the traditional way of the learning. For training required in the context of the current job, a dynamic and interactive training gets the trainees involved instantly. This results in easy remembrance of the events.
Through interactive applications, trainers even challenge participants, reinforce involvement and inspire them. A continuous feedback session also integrates well with the learning objective and realizes synergy along with the shared ownership of the goals.
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